When I was in elementary school, I had a radio series action hero. It
was the do-gooding masked Lone Ranger bringing justice to a lawless
Wild West.
The bad guys were defeated and he left his calling
card: a silver bullet. Radio let me imagine what he looked like and
picture the events in my mind. Yes, there were gunfights, but with six
shooters, rifles, or a shotgun like my grandfather taught me to fire.
Violence conveyed by radio did not show pain, agony of death, and blood.
Comic books were the only visual pictures and cartooning kept the
violence in the realm of fiction for young, impressionable minds.
What
we see, hear, and read as children are large factors in shaping adult
lives. Violent modern media glorifies the shooter and teaches young
people that violence is the right way to gain power, resolve conflicts,
or settle grievances, instead of negotiation and peaceful means. But
America is no longer the Wild West.
Seeing violence on TV and
movies is worth a thousand words. Being able to participate in violent
video games is a whole new level. Especially troubling are video games
that put the players' hands on the trigger of the same weapons used by
our troops.
Violent media is also desensitizing. The remake of
comic book heroes ... from Spiderman to Superman are masked or costumed
do-gooders. But agony of death is shown in vivid color, and both heroes
and villains are the perpetrators of insensitive violence, using weapons
of nearly unlimited bullets, never having to pause to reload.
I
stopped toting up body counts in these movies and convinced myself the
carnage was only a movie. I noticed, though, that eventually the shock
of bloodshed turned to numbness. While intended as entertainment, the
U.S. military has used video games to desensitize soldiers to violence
and reduce empathy toward their targets. Studies that show such games
also desensitize civilians.
There are others with twisted minds
who see villains as heroes. The bad guys become their inspiration and
instructors. There is a reason the Aurora movie theater shooter was
dressed as The Joker.
While rating systems give parents the
knowledge to keep violent media away from impressionable 10-year-olds,
there are parents who act as straw buyers and buy media rated for
17-year-olds-plus for their youngsters.
The problem with the
National Rifle Association's position of having armed, trained guards in
schools is that the organization treated it as a silver bullet. There
are so many other factors at play: lack of mental health services, easy
access to military style weapons, and violent modern media. The NRA gave
only lip service to some , while ignoring the access issue.
What
the NRA could do is to lead a campaign for parents to keep M rated
video games out of the hands of those under 17 and to educate adults if
they fear their child is potentially violent, to remove weapons from
their homes. Both ready availability of weapons of war and violent video
games appeared to have played roles in Sandy Hook. We adults,
including NRA members, could also press government to fund mental health
services.
Changing media culture is also not a silver bullet,
but it can help. Government censorship is an anathema to our democratic
society so the burden falls mostly on those who produce media. But media
that does not police itself can be influenced by its audience, too.
Adults themselves can take away their profits by not watching or
spending money for uber violent films, games, and TV shows and by
restricting what media their children are seeing and playing. We can
personally take the pledge to boycott violent media. That is one message
the entertainment industry will heed.
This is my column in the Sky Hi Daily News this week.
WELCOME TO THE BLOG This blog reflects my views of current political issues.. It is also an archive for columns in the Sky Hi News 2011 to November 2019. Winter Park Times 2019 to 2021.(paper publishing suspended in 2021) My Facebook page, the muftic forum, posts blog links, comments, and sharing. Non-political Facebook page: felicia muftic. Subscribe for free on Substack: https://feliciamuftic.substack.com Blog postings are continuously being edited and updated.
Showing posts with label video game violence. Show all posts
Showing posts with label video game violence. Show all posts
Wednesday, December 26, 2012
Monday, December 17, 2012
Culture of violence can be curbed by adults boycotting violent media
When I was a first grader, and even until I was in fourth
grade, I had a superhero. He was the
Lone Ranger. It was not only that he had
a wise Native American sidekick, or that he rode a beautiful white horse , but
that in the days before TV, radio let me imagine what he looked like without
the visualization of what happened. In
my later years, I realized what an influence he was in developing my own set of
ethics. He rode around Texas doing good;
the only weapon he used was a six shooter
and his calling card was a silver bullet . He planted two other lessons in my young
brain: 1) individuals acting alone can
also do powerfully good things; 2) the heroes are those who do not take credit
for their good deeds . (“Who was that masked man” was another iconic phrase the
emerged from radio series.) This was
the Wild West I loved. A reader of my
blog from Europe asked when the US would stop being the
Wild West…but there are two sides of the wild west in a lawless community: the
Lone Ranger and Jesse James who killed
to commit crimes. I understand there is another superhero movie in the works: the hero is the
Lone Ranger. I hope the newest version
does not lose sight of the original spirit of that old radio series and that
the violence, what little of it there was, is not made into gory visuals.
In order to keep up with the times of “Now”, I have gone to recent movies featuring
the remake of other heroes…from Spiderman to Superman, who also were popular in the days of radio and
comic books. They too hide behind
costumes that keep them anonymous, but
their methods of saving humanity are violent and bloody. I have stopped making conscious body counts and convinced myself the carnage was fantasy
and it was only a movie so I could still
sit back and enjoy the adrenaline rush the fast action brought. The heroes, most of them, are still saving
the damsel in distress or society from an ogre, but after a few minutes the
shock of the bloodshed so graphically
displayed turns to numbness. .
I have peered over the shoulder of my grandson, an ace
player of international standing of on line video games. His are set in fantasy of medieval times using weapons of that era. But there are other games that arm the player
with deadly modern weapons of war to kill.
My understanding is that the military uses games like these to
desensitized troops, making it easier for them to take lives in combat. We are conditioning our youths to do
likewise and those who already have psychological problems can act them out.
We are seeing the fruits of our media. Controlling this is indeed a problem in our land of protection of the first
amendment. We can offer alternative
programs such as those geared for the young on PBS and we can provide a
parental guidance rating system, but it is
not enough. The quandary becomes
who can do more and who should do more.
Changing the media culture is not a silver bullet, but it can help.
Availability of weapons and access to mental health are also parts of the solution. Government censorship is an anathema to our
democratic society so the burden falls on those who produce modern media and
their willingness to forgo the profits that violent films, video games and TV
bring them. But the burden falls ultimately on adults to take away their profits by not spending
money on them for their own pleasure and/or
firmly monitoring and governing what media
their children are seeing and playing .
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